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 Heal and Repair Skill at Shrines

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emi
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Join date : 2010-01-05
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PostSubject: Heal and Repair Skill at Shrines   Sat Jan 09, 2010 3:08 am

Fleshies use the following formula to recover HP at shrines.
3* (Healing Skill + Character Level) + 10

WF use the following formula to recover HP at shrines.
(Repair Skill * 3) + 10

The character with the largest appropriate skill value is applied at the shrines. Meaning if a level 3 cleric with a total heal skill of 4, and a level 2 ranger with a total heal skill of 6, were both standing around a shrine, the ranger's heal skill of 6 would be used at the shrine for all fleshies. Character level is player dependent. WF, sorry, you do not get your character level added to your repair checks at shrines so you will recover less HP compared to fleshies.

Fighters, rogues, and wizards have repair as a class skill and may take ranks in it even if they are a fleshy. They can do this in order to help their WF companions recover more HP at the shrines.

Clerics, Paladins, and Rangers have heal as a class skill. Many take ranks in it to aid others when resting at shrines.

If you have heal or repair items, put them on before you shrine to raise your skill level. This may become a mute point should you have a Heal/Repair-specked character in you group, but it is a good habit just in case one day you end up being the one with the highest skill level.
Spells and abilities that give skill bonuses such as Prayer, Heroism, bard Song of Inspire Competence, etc. will also add to your skill checks as you shrine to aid you in your HP recovery. They will be removed after you shrine, but you'll still benefit from the skill boost for the HP recovery.

Spells and abilities that give skill bonuses such as Prayer, Heroism, bard Song of Inspire Competence, etc. will also add to your skill checks as you shrine to aid you in your HP recovery. They will be removed after you shrine, but you'll still benefit from the skill boost for the HP recovery.
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